Public Domain and Copyright

EU Officially Seizes The Public Domain, Retroactively Extends Copyright

As was unfortunately expected, despite no evidence that this made any economic sense at all, the member states of the EU have agreed to retroactively extend copyright another 20 years, at which point you can expect it to be extended again. This is nothing short of governments and the entertainment industry seizing works from the public domain.

As someone that works on documentaries I’m in a somewhat unique position of creating original content that very often relies on the intellectual property of others to help tell the story so I can understand where both sides are coming from. If you create something you want that creation to be protected so that you can monetize it otherwise there is no way to make a living from your work.

On the flip side I think the length and breadth of copyright laws should be reasonable. Extending them repeated destroys their intended purpose and stifles creation of new, original works. Unlike some people I don’t rail against copyright law or think it should be abolished. They serve a good purpose but like anything they can be abused and taken too far. Ultimately, I believe copyright law should be a shield, not a sword, and the more it is aggressively used as a weapon the more it will hurt everyone in the long run.

Posted in Industry | Leave a comment

Transcripts are awesome

Just in case you missed the title of this post I’ll repeat, transcriptions are awesome.

They can be read faster than the source material can be watched.

They can be keyword searched.

They can be emailed to anyone and read by anyone (no special codecs, specific applications or hours of compressing footage required).

They can be printed off and passed around.

Notes can be scribbled in the margins, key phrases can be circled and important pages can be dog-eared.

Paper edits can’t happen without transcripts.

Transcripts. Are. Awesome.

Sure they take a little extra time and a little extra money at the beginning of the editing process but within a week they will pay for themselves in man hours saved.

Posted in Editing, Post Production | Leave a comment

Don’t up-rez footage in FCP

On a number of occasions I’ve seen, or read about, people dropping SD clips into HD timelines in FCP and just letting the program automatically scale the SD footage up to HD. While quick and convenient it doesn’t generate very good results. If you have FCP you most likely also have Compressor and it will do a much better job of converting the footage than FCP will (especially if you are also mixing interlaced and progressive footage). Going to Compressor is an extra step but it’s well worth it.

The key to getting the best out of Compressor in this type of situation is to use the Frame Controls. By default Frame Controls are turned off so you’ll need to go to the Frame Controls tab in the Inspector Window to turn them on. The quality settings for the Resize Filter and Deinterlace are listed as Fast, Better, and Best. You’ll want to either use Better or Best although be warned that using the Best setting will require wicked long conversion times but the results are about as good as you’ll get without using a hardware-based tool. The Anti-alias and Details Level sliders will require a bit of trail and error each time you use them so I suggest doing some small test clips to dial-in exactly where you want them.

Posted in Editing, Final Cut Pro, Tips & Tricks | Leave a comment

Winter (a new doc from the Ski Channel)

Here’s a trailer I cut for a doc I’m editing called “Winter” for The Ski Channel.

 

Posted in Editing | Leave a comment

DIY widescreen mask

On a surprisingly regular basis I see people asking for help with making widescreen masks in FCP.  I dislike using the widescreen filter in FCP for a few reasons.  First, you have to apply it to each clip which is clunky and makes it very difficult if you want to go back and make changes.  Second, the filter has very limited re-framing options and you can’t use the Motion tab to re-frame either  because the mask gets re-framed as well.  Finally, some times it’s just cumbersome to get the mask exactly how you want it.

A work around to many of the these problems is to nest the sequence and then apply the filter to the nest but then you are stuck working w/nests which can get squirrely.

My solution is pretty simple.  Just use slugs.  Put two slugs on high up video tracks and use the top slug to mask off the top of the frame and the bottom slug to mask off the bottom of the frame.  You can easily adjust the mask to any size you want, re-framing the footage underneath is a breeze, and if decide you won’t want the mask it’s as simple as deleting the two slugs.  Another great thing about using slugs is that’s a program agnostic solution.

Posted in Final Cut Pro, Tips & Tricks | Leave a comment

Fans, Friends & Followers

I recently saw a top list of YouTube stars and it reminded me of a great book I read a while ago called Fans, Friends & Followers by Scott Kirsner.  The book is about 18 months old but I still believe there is a lot of pertinent information in it.  Even though he profiles a pretty large cross section of ‘new media’ success stories there are a number of common threads between them.

For example, many of the successful people have done it individually and not as part of a group or band.  Which of course cuts down on overhead and expenses ($80,000 split one way is a nice annual income but $80,000 split across four band members is not).  I also noticed that many people relied on their fan base (hence part of the book’s title) to help keep costs down.  For example, a singer on tour might be able to couch surf at fans’ homes to reduce travel costs or a fan might to make/run an artist’s website for free (or for very little).

This sense of community and connectivity is certainly different from the ‘old media’ experience and can help people achieve things they otherwise wouldn’t be able to.  On the flip side though, depending on the benevolence of strangers doesn’t sound like that solid of a business plan to me.

Posted in Industry | Leave a comment

Vanishing Data

People in Post are the only ones worrying about how to safe guard their work.

Race to save digital art from the rapid pace of technological change

Pioneers of computer art are in danger of becoming the lost generation of our cultural heritage because scientists are unable to preserve their work

Posted in Industry, Post Production | Leave a comment

Documentarians and the IRS

This is an alarming must read for all filmmakers (especially documentary filmmakers).

Why filmmaking cannot be a hobby

Documentary filmmakers have become especially vulnerable to the perception that they are engaged in a hobby rather than an activity for profit. Because development takes so long and revenue sources are so difficult to sustain, filmmakers often endure losses over many years. They persevere because they become so passionate about their subject matter and the need to spread their message to the world that generating a profit may not seem primary.

Unfortunately the unfair and incorrect perception that documentary filmmakers are not interested in profit has resulted in unsettling scrutiny of our industry by the U.S. Internal Revenue Service. In a case now in U.S Tax Court in Arizona, the IRS has been asked to demonstrate whether or not the primary purpose of documentary filmmaking in general is “to educate and to expose” and is thus “an activity not engaged in for profit.”

What I find most maddening is how this narrow field of view is being focused on documentaries. Is a journalist’s primary purpose not to educate and expose? Are no pro athletes playing for love of the game? The idea that’s coming across, that loving what you do and making a profit from it are mutually exclusive, is ridiculous.

Posted in Industry | Leave a comment

Daily Inspiration, August 6th, 2011

Docs that changed the world.
Yes Virginia, you can make a difference.

What inspired you today?

Posted in Daily Inspiration | Leave a comment

Is Cloud gaming a precursor to Cloud editing?

OnLive is a streaming gaming service that allows users to play games via their Mac, PC, home TV (with the use of the OnLive Microconsole) and, if all goes as planned, even their iPad by the end of the year.  The games themselves are hosted at huge data centers and the users merely log in from their device of choice and stream the games they want to play (basically like Netflix but for video games).  Game data is stored online as well so you can move around to multiple devices and always pickup exactly where you left off.  In my limited playtime the experience has generally been positive.  The GFX do take a hit and if your connection isn’t great there is a bit of lag (but that’s true of any online gaming experience).  The coolest part by far is that you aren’t tied to a particular machine or device to play from.

Is OnLive pioneering technology that could be used for professional quality editing in the Cloud?  Cutting edge video games and editing both can be taxing to the CPU and GPU and require very low latency between the user’s input and the software responding.  At NAB in 2010 Avid gave a demo called  “Edit Anywhere on Anything” about how a Cloud-based solution from Avid might work.  It was a working demo with the full rez HD footage stored on servers off-site and the editing being done on stage in Las Vegas via a web-based app on a laptop.  The app wasn’t as full featured as Avid MC, but it looked robust enough for basic editing (much like comparing Google Docs to MS Office).   Sharing projects and working remotely  would become easy as pie instead of being a process that requires sharp attention to asset and version management.

A solution from Avid would probably be geared towards much larger, higher end users because I can’t imagine this being inexpensive to implement and run.  It has been rumored that Apple might be working on a Cloud-based editing solution as well to take advantage of that massive data center in NC, but the first big question is how do you get your footage onto their servers?  Short videos from your iDevice is one thing but uploading gigs of material just isn’t viable currently (and may become less viable as ISPs impose data caps and possibly start going to a tiered pay system).

Right now it’s all just theory but hopefully it becomes reality sooner rather than later.

Posted in Avid, Editing, Industry, Post Production, Video Games | Leave a comment