Reports of insanely long hours, no OT and a never-ending ‘crunch time’. Looks likes VFX peeps have another industry to commiserate with.
Why Did L.A. Noire Take Seven Years to Make?
Locally, when the tweets were reported by the Australian gaming industry hub Tsumea, several anonymous commenters stepped in to back up the reports: “I can certainly attest to the appalling working conditions, the angry and abusive boss and the ineffective leads who were completely unwilling to do anything to protect their team members,” wrote one. “It’s abhorrent that these young kids are being thrown into a 24/7 corpse grinder with perpetual crunch and weekend overtime,” wrote another.